/* * Copyright (c) Meta Platforms, Inc. and affiliates. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ enum MyEnum { MyValue1 = 0, MyValue2 = 1, } struct MyStruct { 1: i64 MyIntField; 2: string MyStringField; # use the type before it is defined. Thrift should be able to handle this 3: MyDataItem MyDataField; 4: MyEnum myEnum; } struct MyDataItem {} union MyUnion { 1: MyEnum myEnum; 2: MyStruct myStruct; 3: MyDataItem myDataItem; } service MyService { void ping(); string getRandomData(); bool hasDataById(1: i64 id); string getDataById(1: i64 id); void putDataById(1: i64 id, 2: string data); oneway void lobDataById(1: i64 id, 2: string data); }