/* * Copyright (c) Meta Platforms, Inc. and affiliates. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _THRIFT_CONCURRENCY_THREAD_H_ #define _THRIFT_CONCURRENCY_THREAD_H_ 1 #include #include #include #include namespace apache { namespace thrift { namespace concurrency { class Thread; /** * Minimal runnable class. More or less analogous to java.lang.Runnable. * * @version $Id:$ */ class Runnable { public: virtual ~Runnable() {} virtual void run() = 0; /** * Gets the thread object that is hosting this runnable object - can return * an empty std::shared pointer if no references remain on the thread object */ virtual std::shared_ptr thread() const { return thread_.lock(); } /** * Sets the thread that is executing this object. This is only meant for * use by concrete implementations of Thread. */ virtual void thread(std::shared_ptr value) { thread_ = value; } private: std::weak_ptr thread_; }; enum PRIORITY { HIGH_IMPORTANT, HIGH, IMPORTANT, NORMAL, BEST_EFFORT, N_PRIORITIES }; /** * Minimal thread class. Returned by thread factory bound to a Runnable object * and ready to start execution. More or less analogous to java.lang.Thread * (minus all the thread group, priority, mode and other baggage, since that * is difficult to abstract across platforms and is left for platform-specific * ThreadFactory implementations to deal with * * @see apache::thrift::concurrency::ThreadFactory) */ class Thread { public: typedef uint64_t id_t; virtual ~Thread() {} /** * Starts the thread. Does platform specific thread creation and * configuration then invokes the run method of the Runnable object bound * to this thread. */ virtual void start() = 0; /** * Join this thread. Current thread blocks until this target thread * completes. */ virtual void join() = 0; /** * Gets the thread's platform-specific ID */ virtual id_t getId() = 0; /** * Gets the runnable object this thread is hosting */ virtual std::shared_ptr runnable() const { return _runnable; } /** * Sets thread name for debugging purposes after the thread was created. * Returns true on success. */ virtual bool setName(const std::string& /*name*/) { return false; } /** * Returns the CPU time consumed by the thread. Requires support for * thread-specific clocks. Returns 0 if not supported. */ virtual std::chrono::nanoseconds usedCpuTime() const { return std::chrono::nanoseconds(0); } protected: virtual void runnable(std::shared_ptr value) { _runnable = value; } private: std::shared_ptr _runnable; }; /** * Factory to create platform-specific thread object and bind them to Runnable * object for execution */ class ThreadFactory { public: enum DetachState { ATTACHED, DETACHED, }; virtual ~ThreadFactory() {} virtual std::shared_ptr newThread( const std::shared_ptr& runnable) const = 0; virtual std::shared_ptr newThread( const std::shared_ptr& runnable, DetachState detachState) const = 0; /** * Gets the current thread id or unknown_thread_id if the current thread is * not a thrift thread */ static const Thread::id_t unknown_thread_id; virtual Thread::id_t getCurrentThreadId() const = 0; }; } // namespace concurrency } // namespace thrift } // namespace apache #endif // #ifndef _THRIFT_CONCURRENCY_THREAD_H_