#pragma once #include "DataCell.hh" #include "DocumentThread.hh" #include namespace cadabra { class DocumentThread; class GUIBase; /// \ingroup clientserver /// /// All actions derive from the ActionBase object, which defines /// the interface they need to implement. These objects are used to /// pass (user) action instructions around. They can be stored in /// undo/redo stacks. All actions run on the GUI thread. The /// update_gui members typically call members of the GUIBase class. /// Action objects are allowed to modify the DTree document doc, /// since they essentially contain code which is part of the /// DocumentThread object. /// /// All modifications to the document are done by calling 'perform' with an /// action object. This enables us to implement an undo stack. This method /// will take care of making the actual change to the DTree document, and /// call back on the 'change' methods above to inform the derived class /// that a change has been made. class ActionBase { public: ActionBase(DataCell::id_t ref_id); /// Perform the action. This should update both the document /// tree data structure and the GUI. The latter is updated /// by calling relevant methods on the GUIBase object passed /// in. virtual void execute(DocumentThread&, GUIBase&); /// Revert the change to the DTree document and the GUI. virtual void revert(DocumentThread&, GUIBase&)=0; /// Can this action be undone? virtual bool undoable() const; DataCell::id_t ref_id; protected: DTree::iterator ref; }; /// \ingroup clientserver /// /// Add a cell to the notebook. class ActionAddCell : public ActionBase { public: enum class Position { before, after, child }; ActionAddCell(DataCell, DataCell::id_t ref_, Position pos_); virtual ~ActionAddCell() {}; virtual void execute(DocumentThread&, GUIBase&) override; virtual void revert(DocumentThread&, GUIBase&) override; /// Can this action be undone? virtual bool undoable() const override; private: // Keep track of the location where this cell is inserted into // the notebook. DataCell newcell; DTree::iterator newref; Position pos; int child_num; // If we are replacing a cell, keep track of that so we // report that we are not undoable. bool is_replacement; }; /// \ingroup clientserver /// /// Position the cursor relative to the indicated cell. If position is 'next' and /// there is no input cell following the indicated one, create a new one. class ActionPositionCursor : public ActionBase { public: enum class Position { in, next, previous }; ActionPositionCursor(DataCell::id_t ref_id_, Position pos_); virtual ~ActionPositionCursor() {}; virtual void execute(DocumentThread&, GUIBase&) override; virtual void revert(DocumentThread&, GUIBase&) override; private: bool needed_new_cell; DTree::iterator newref; Position pos; }; /// \ingroup clientserver /// /// Update the running status of the indicated cell. class ActionSetRunStatus : public ActionBase { public: ActionSetRunStatus(DataCell::id_t ref_id_, bool running); virtual ~ActionSetRunStatus() {}; virtual void execute(DocumentThread&, GUIBase&) override; virtual void revert(DocumentThread&, GUIBase&) override; virtual bool undoable() const override; private: DTree::iterator this_cell; bool was_running_, new_running_; }; /// \ingroup clientserver /// /// Remove a cell and all its child cells from the document. class ActionRemoveCell : public ActionBase { public: ActionRemoveCell(DataCell::id_t ref_id_); virtual ~ActionRemoveCell(); virtual void execute(DocumentThread&, GUIBase&) override; virtual void revert(DocumentThread&, GUIBase&) override; private: // Keep track of the location where this cell (and its child // cells) was in the notebook. We keep a reference to the // parent cell and the index of the current cell as child of // that parent. DTree removed_tree; DTree::iterator reference_parent_cell; size_t reference_child_index; }; /// \ingroup clientserver /// /// Replace the contents of a cell. Not undo-able. class ActionReplaceCell : public ActionBase { public: ActionReplaceCell(DataCell::id_t ref_id_); virtual ~ActionReplaceCell(); virtual void execute(DocumentThread&, GUIBase&) override; virtual void revert(DocumentThread&, GUIBase&) override; virtual bool undoable() const override; private: }; /// \ingroup clientserver /// /// Split a cell into two separate cells, at the point of the cursor. class ActionSplitCell : public ActionBase { public: ActionSplitCell(DataCell::id_t ref_id); virtual ~ActionSplitCell(); virtual void execute(DocumentThread&, GUIBase&) override; virtual void revert(DocumentThread&, GUIBase&) override; private: DTree::iterator newref; // the newly created cell }; /// \ingroup clientserver /// /// Add a text string (can be just a single character) at the point /// of the cursor. /// This action is assumed to be triggered from a user change to /// the GUI cells, so will not update the GUI itself, only the /// underlying DTree. However, the revert method will need to /// update the GUI representation. class ActionInsertText : public ActionBase { public: ActionInsertText(DataCell::id_t ref_id, int pos, const std::string&); virtual ~ActionInsertText() {}; virtual void execute(DocumentThread&, GUIBase&) override; virtual void revert(DocumentThread&, GUIBase&) override; private: DTree::iterator this_cell; int insert_pos; std::string text; }; /// \ingroup clientserver /// /// Complete text at a point in a GUI cell with one or more /// alternative. /// In contrast to ActionInsertText, this one is triggered from /// the server-side, so will update the GUI both for execute /// and revert. class ActionCompleteText : public ActionBase { public: ActionCompleteText(DataCell::id_t ref_id, int pos, const std::string&, int alternative); virtual ~ActionCompleteText() {}; virtual void execute(DocumentThread&, GUIBase&) override; virtual void revert(DocumentThread&, GUIBase&) override; int length() const; int alternative() const; private: DTree::iterator this_cell; int insert_pos; std::string text; int alternative_; // in case there is more than one completion alternative }; /// \ingroup clientserver /// /// Remove a text string starting at the indicated position, and /// with the indicated length, from the indicated cell. /// This action is assumed to be triggered from a user change to /// the GUI cells, so will not update the GUI itself, only the /// underlying DTree. However, the revert method will need to /// update the GUI representation. class ActionEraseText : public ActionBase { public: ActionEraseText(DataCell::id_t ref_id, int, int); virtual ~ActionEraseText() {}; virtual void execute(DocumentThread&, GUIBase&) override; virtual void revert(DocumentThread&, GUIBase&) override; private: DTree::iterator this_cell; int from_pos, to_pos; std::string removed_text; }; } // // class ActionMergeCells